#include "head.h"

    Vertex_Record::Vertex_Record(unsigned short int vid, float x, float y){
		Vertex_Record::vid=vid;
		Vertex_Record::x=x;
		Vertex_Record::y=y;
	}
	

	Edge_Record::Edge_Record(unsigned short int eid, unsigned short int left, unsigned short int right, float length){
		Edge_Record::eid=eid;
		Edge_Record::left=left;
		Edge_Record::right=right;
		Edge_Record::length=length;
	}
	


	Object_Record::Object_Record(unsigned short int oid, unsigned short int eid, float distance){
		Object_Record::oid=oid;
		Object_Record::eid=eid;
		Object_Record::distance=distance;
	}
	



	MapData::MapData(float x1, float y1, float x2, float y2){

	}


